With the rapidly growing interest in AR, grows the motivation to overcome some of the problems facing the implementations of the technology. The main challenge encountered in the building of large-scale mixed reality AR games is the uniqueness of the spatial settings in which the game will be experienced by the user. Game designers will require data of the spatial settings to determine game object placement, events and narrative flow. The problem arises because the designers are not aware of the physical environment in which the game will be played. In our research, we address this problem and take an approach to solving it by using Space Syntax techniques. We demonstrate the use of this technique, using a proof-of-concept game called Adventure AR.
This work is licensed under a Creative Commons Attribution 4.0 International License.